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RAW WAR 2005 Scoring & Rules from Round 5 on
Insane Racing
7 min time limit, server controller chooses setup (capture the flag). Lower team may choose map if they identify it immediately, other wise controller will choose. Scoring is 1 point per map won.
UT2004
5 minute time limit, server controller chooses setup (capture the flag). Lower team may choose map if they identify it immediately, other wise controller will choose. Scoring is 1 point per map won.
Rise of Nations
90min time limit, conquest, no peace, no nukes, map is secret random, all other settings on normal or standard. Scoring as follows:game lasts 90 minutes - winners get 5pts, losers get 4pts
game lasts 80 minutes - winners get 6pts, losers get 3pts
game lasts 70 minutes - winners get 7pts, losers get 2pts
game lasts 60 minutes - winners get 8pts, losers get 1pt
game lasts less than 60 minutes - winners get 9pts, losers get 0pts
Top Gun
Individual UT death match for TOP GUN prize. 20 minutes play - map
set by Wayne/Tim.
Top Gun is based on a 20 minute individual death match in UT 2004. The
scores will be averaged over the year. Players must have played 2 rounds
to be elegible for the prize and trophy.
RAW WAR 2005 Scoring & Rules round four
We have made the changes to get results on a per team basis and to
balance each game to the same number of points in total.
Thus if there are 12 points available in RON then there will be 12 in
Insane and 12 in UT.
Rise of Nations
All servers have 90 minute time limit with NO NUKES. and 30 minute
peace time.
Other settings nominated by Wayne/Tim.
"A" - server has no peace time. Top 4 players from each team to join.
"B" - server. Next 4 players from each team.
"C" - server. Next 4 players from each team.
"D" - server will be created if necessary. Remaining players, with bots
to fill if deemed necessary by Wayne/Tim.
3 points for winning A server, 2 points for winning B Server, 1 point
for winning C (and D etc) server.
Insane Racing
Class to be FREE. Game type set seperately for each round.
"A" - server. Top 4 players from each team to join.
"B" - server. Next 4 players from each team.
"C" - server. Next 4 players from each team. "D" - server will be created
if necessary. Remaining players
Winner gains the points for the team. 3 points for winning A server,
2 points for winning B Server, 1 point for winning C (and D etc) server.
Unreal Tournament 2004
Game types are changed each round.
Teams will play 6 maps per match.
Lower team chooses maps. Time limit is 15 minutes.
Total points available for any one team to receive would need to be
the same as RON.
If there is 12 points in RON then the maps will be worth 2 points each
as each team will play 6 maps. If 9 points then the maps will be worth
1.5 each.

