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The PysX Card. WOW!!

007's picture

ASUS Unveils World's First Add-In Card with PhysX Processing Unit

Incorporating Laws of Physics to Make Games Look and Feel Just Like the Real Thing

Taipei, Taiwan; May 9, 2006 – ASUSTeK Computer Inc. (ASUS), a leading provider of graphics solutions, today introduced the PhysX P1 card, which adopted Ageia's™ all-new PhysX™ Processing Unit (PPU) to take gamers to a completely new level of video realism. Currently, only two companies have the capability to develop PPU cards, and ASUS is one of the pioneers. ASUS will begin distributing this exciting new product this month.

In a gaming system, the CPU (Central Processing Unit) drives game AI and logic, while the GPU (Graphics Processing Unit) delivers beautiful three-dimensional visual representation. The PPU takes gaming to the next level with never-seen-before dynamic motion and interaction.

By bringing the laws of physics into video performance, systems with the PhysX P1 card can now offer enhanced realism for explosions, flying debris, liquid flows, water splashes and movements influenced by wind. No two motions will be the same, which means no more canned animations and predetermined interaction.

The PhysX P1 card is first to leverage the PhysX core that optimized specifically for dynamic large-scale, physics processing," said Kent Chien, Director of ASUS graphics and multimedia business. "This new video technology accelerates real-time physical motion and interaction at a scale far beyond those of CPUs and GPUs.

With the list of growing PhysX accelerated games poised to hit the stores this year, players need to equip themselves with the most advanced graphics technology to experience gaming realism that not only looks real but acts and feels real as well.

The PhysX P1 card is now available worldwide. For more information, please visit the ASUS homepage at www.asus.com .

• Specification

Processor Type
AGEIA TM PhysX TM

Bus Techonology
32-bit PCI 3.0 Interface

Memory Interface
128-bit GDDR3 memory architecture

Memory Capacity
128MB

Memory Bandwidth
12Gbytes/sec.

Effective Memory Data Rate
733MHz

Peak Instruction Bandwidth
20 Billion Instructions/sec

Sphere-Sphere collision/sec
530 Million max

Convex-Convex(Complex)
collisions/sec.
533,000 max

Here is the cheapest price in aus for one of these things!!! they arnt cheap

http://www.pcsol.com.au/2ProdDetailSB.asp?code=10305558

http://www.shopbot.com.au/default.asp?kw=PhysX&position=search

so what do we all think about this card?????

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Penguinboy's picture

-the physX card has about

-the physX card has about the specs of a nvidia 5500 for 3 times the price.
-only one released game supports it at the moment.
-when tested, the fps actually dropped slightly and it didn't change any of the physics calculations whatsoever, it just let more gibs etc to have physics when spawned.
-it causes huge bugs when used in multiplayer with someone who doesnt have the physX card installed.
-more games are using the Havok FX physics engine, and not the physX engine needed to use this card (just as well, it is superior), and with nVidia announcing that future driver releases will include special support for the havok engine, its not looking promising for physX.

overall, it is useless now, but maybe when:
1) price drops and specs raised
2) more games released, and improvement in claculations when tested
3) multiplayer is fixed
4) made compatible with the havok engine

...and its not usually a good idea to buy this kind of brand-new hardware concept straight away, wait a while, read the reviews, and see when its a good time to buy. still, its a good idea in concept.

also, dont copy and paste news posts from other sites, type it out yourself like i did, or just post a link to the news entry. its copyright infringement.

oh, and learn to find GOOD pricing sites, in ten seconds on my site i found a price $50 cheaper than those links

http://staticice.com.au/cgi-bin/search.cgi?q=physX

but yes the AURRP is $500

oh and you spelt PhysX wrong in the title.

Well I won't debate you on

Well I won't debate you on the waste of money thing, cause UT 2007 isn't out yet, and though I'm pretty sure there is more then one game out that uses the Phsyx processor, they aren't anything i want to play, I will say that comparing a physics processor and a graphics chip is like comparing a CP to a GPU. It doesn't work. Also, it is more then likely the game developers not utilising the processor properly/poor programming that causes multiplayer games to crash, rather then any fault of Ageia themselves, though I have no doubt there are bugs in it.
About the Havok FX engine, I dn't really think that "supporting it" is really a option, as the physical card would possibly need redesigning, having been optimised for their engine. And since their engine does have a dedicated, optimised processor that can take a load off the CPU (which atm seems to drop the frame rate, presumably because of either the CPU load increasing, or the GPU not being able to render the finer detail as well),I think it will evenually be the better option then a software only option like the Havok. Not counting the crossfire option, as that is still a graics card.

Penguinboy's picture

true, except right now,

true, except right now, there is only one game that supports it, which is tom clancy's ghost recon advanced warfighter (or something)

and dont forget sli as well as crossfire :)

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