Tom Clancy's - HAWX - The New Benchmark

Ubisoft, one of the world’s largest video game publishers, announces the development of Tom Clancy’s HAWX (high-altitude warfare), an awe-inspiring game  HAWX_07-640that is primed to revolutionize the way players think about combat in the sky. Scheduled for release in Fall 2008, Tom Clancy’s HAWX turns consumers into elite pilots of the future. The game will appear on the Xbox 360® video game and entertainment system from Microsoft, the PLAYSTATION®3 computer entertainment system and on Windows-based PC.

Developed by Ubisoft’s Bucharest studio, Tom Clancy’s HAWX delivers an intense and authentic aerial combat experience by fully leveraging the benefits of the next-generation platform. The story begins in the year 2012. As the era of the nation-state draws quickly to a close, the rules of warfare evolve even more rapidly. More and more nations become increasingly dependent on private military companies (PMCs), elite mercenaries with a lax view of the law. The Reykjavik Accords further legitimise their existence by authorizing their right to serve in every aspect of military operations. While the benefits of such PMCs are apparent, growing concerns surrounding giving them too much power begin to mount.

Tom Clancy’s HAWX is the first air combat game set in the world-renowned Tom Clancy’s video game universe. Cutting-edge technology, devastating firepower, and intense dogfights bestow this new title a deserving place in the prestigious Tom Clancy franchise. Soon, flying at Mach 3 becomes a right, not a privilege.

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HAWX - due to be released in September/October, 2008.

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Mt Beerwah Climb Photos

[img_assist|nid=553|title=|desc=|link=node|align=left|width=113|height=150][img_assist|nid=554|title=|desc=|link=node|align=right|width=113|height=150]13 of us headed up Mt Beerwah 12th April 2008. After an early before 6am start we were finally on the road by 6:15am and got to the carpark right on 7am. There were some early birds already on the rock. We headed up to the start point and some people wanted to stop there I think. However we all headed on up the steep starting face some with some help some without. Once over the first hump we headed on up the rest of the climb which is a hard scramble but not much more than that.

We had a drinks and photo breaks at about the 1/3 mark, at the beach half way and at the top.

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Card and Boardgame night results

CRBR005170_LoRes The first of these nights was a good one with 10 or 11 players showing up. I don't have all the results of individual games being played but what I can remember I have put down here. Rochie won at munchkins after a hard fought battle that started with a lot of curses being laid on players. Pente was played for a while at the beginning giving new players a taste of this addictive strategy game. I know N3ur0T3ch won one game and Dragongirl another but not sure who else won a game. Darksbane and N3ur0 cleaned up at Canasta after a very strong first hand. Once again a game that is new to some people so lots of learning going on. Scrabble and Rummikub got a work out by several players - sorry no results for scrabble but Rasita won Rummikub. KristyLee surprised everybody by being both the best liar and also the best at determining the truthfulness of others. Linda and Robert made the longest sentence from the fridge magnet word game with 13 randomly selected words being used.   Looking forward to the next games night on 26th April.

Spore - Coming soon in 2008

3318SPORpcSCRNsnap602 From the mind of Will Wright comes SPORE, a journey that takes you from the origin and evolution of life through the development of civilization and technology and eventually all the way into the deepest reaches of outer space.

Begin your odyssey at the dawn of life as a simple microbe just trying to survive, then use the fun, intuitive Editors to evolve the creature from its microscopic origins into an intelligent, tool-using race. Guide your species as it builds (and the player designs) villages, buildings, cities, and vehicles. Along the way to becoming a global civilization you can choose whether to hunt or forage, attack or trade, be nice or play rough.

All the action takes place in a huge, lush world populated with creatures evolved by other players and shared over SPORE's central servers. When it's ready, your one-time pond scum launches into space in its UFO on a grand voyage of discovery, planet forming, or destruct-ion. As you explore and play in this limitless universe of unique worlds, your personal Sporepedia tracks all the creatures you've met and places you've visited.

Take complete control of your creature's fate as you guide it through the following six evolutionary phases:

FARCRY2 - Coming soon in 2008

[img_assist|nid=502|title=|desc=|link=node|align=right|width=150|height=84]Check the official website for trailers and interviews.

Official fact sheet - Caught between two rival factions in war-torn Africa, you are sent to take out "The Jackal", a mysterious character who has rekindled the conflict between the warlords, jeopardizing thousands of lives. In order to fulfil your mission you will have to play the factions against each other, identify and exploit their weaknesses, and neutralise their superior numbers and firepower with surprise, subversion, cunning and, of course, brute force.

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Bathurst Spectacular Results from 30 Hour LAN 2008

Thanks to everyone who turned up to make last Saturday night a raging success. This was actually the 4th Bathurst Spectacular and it turned out to be every bit as fun as all the rest. This was also the most cars we've had entered.

Special thank-yous:
Tim for organising and maintaining a trouble-free network the whole evening and providing the laptop for the driver's log; Tim & Marty for supplying extra computers so more people could take part; Shane for keeping a running tally of placings in case of power failure; Joseph for being official photographer; Team Happy Families for bringing that ridiculous helmet which gave everyone a good laugh. And of course Wayne for organising the whole Bathurst Spectacular.

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